weapon(0) { shape(line) { center = follow(1000) height = static length = linear(20) } actions { vehicle = true < die(); > obstacle = true < die(); > time = 10000 < die(); > } global { cooldown = 1000 color = #FF00FF } } weapon(1) { shape(circle) { center = static radius = custom < y = x * x > } actions { vehicle = true < die(); > obstacle = false < die(); > time = 5000 } global { color = #FF0000 } }